Here is an overview of the UE export from rigging to retargetting.Ĭurrently I have a ton of trouble getting fingers to work with retargeting when I export from blender.
Or you can adjust the rotation afterward by applying a rotation offset to the bones. I haven’t tested retargetting with Mixamo rigs, but with Auto-Rig Pro you may need to adjust the base / reference pose so that it fits the Mannequin pose, when retargetting animations from the Mannequin for example.
Maybe not as foolproof as Mixamo yet, it’s sometime necessary to modify the auto-skinning manually depending on the character. I apologize if this sounds ignorant, but does your plugin do what Mixamo’s autorigger used to do? As in, it will skin, rig, and export my model for Unreal Engine? So easy a caveman could do it, pretty much? Thanks!